Reflections on Dr. Mariko Yang-Yoshihara’s Lecture on STEAM Education
Reflections on Dr. Mariko Yang-Yoshihara’s Lecture on STEAM Education
Ryoya Shinozaki, a doctoral researcher at the University of Tokyo’s Graduate School of Education, reflects on his experience in the SPICE-linked intensive seminar in the San Francisco Bay Area.

The following is a guest article written by Ryoya Shinozaki, who traveled to the San Francisco Bay Area with other graduate students from the University of Tokyo—under the leadership of Professor Hideto Fukudome—in January 2025. SPICE/Stanford collaborates closely with the Graduate School of Education at the University of Tokyo and met with the students during their visit to the Bay Area.
Mariko Yang-Yoshihara’s lecture on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education encouraged me to think about the relationship between language and interdisciplinary learning in a new way. Instead of asking how STEAM can support English education, I began to ask whether language education—particularly through CLIL (Content and Language Integrated Learning)—could offer something valuable to STEAM education itself, highlighting the need to integrate a human-centered perspective into the traditional STEM framework.

CLIL and STEAM differ in their main objectives. CLIL focuses on learning both content and language simultaneously, often grounded in language acquisition theories such as Vygotsky’s sociocultural theory. STEAM, in contrast, emphasizes creative and integrated thinking across science, technology, engineering, the arts, and mathematics. Yang-Yoshihara’s lecture emphasized that the “A” in STEAM more precisely represents a human-centered perspective rooted in a liberal arts education. Language is typically seen as a communication tool, not a learning target. However, the two approaches share several features, including real-world relevance, student-centered learning, and compatibility with project-based formats.
If integrated carefully, a CLIL-STEAM model could support a wide range of learners. Students preparing for global careers could benefit from learning technical content in English. STEM-strong but English-challenged students might gain confidence through contextual language use. Vocational students could develop workplace-relevant communication skills by engaging in collaborative STEAM tasks. CLIL also offers techniques that could enhance students’ experiences in STEAM-focused learning. One is scaffolding, which helps learners express complex ideas through sentence frames, model texts, and structured support. Another is the practice of dual objectives, where teachers set both content and language goals. Finally, dual-focused assessment allows instructors to evaluate both what students know and how effectively they communicate it.

These strategies could help make English-medium STEAM learning more accessible and effective. During our conversation, Yang-Yoshihara reflected on the STEAM-focused educational interventions used at SKY Labo, a non-profit initiative she co-founded. In SKY Labo’s bilingual design thinking workshops targeting middle and high school-aged students in Japan, responses have been mixed—some appreciated the immersive English environment and signed up for the program for that reason, while others felt that the complex topics required deeper understanding through their own native language. This tension highlights the importance of flexible program design that balances linguistic immersion with accessibility, based on students’ experiences in STEAM-focused learning.
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